Combos to practise with Ekko
AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.
Training sequence 1
Q
E- EAA
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
Checks before practising
- Check the required passive or empowered attack before committing.
- Confirm the opening control or slow connects before committing the follow-up.
Training sequence 2
E- EAA
Q- AA
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
Game plan for Ekko
Early game
Use short trades to test the opponent’s response before committing. Watch the wave and preserve a return route when a sequence uses your mobility.
Team fights
Look for an angle after enemy defensive spells are spent. Avoid entering through the front line simply because your ultimate is ready.
Mistake to avoid
Spending your escape to start a fight without checking the enemy support.
Learn Ekko abilities and prepare your first games. Find builds for each supported role.
Learn the champion’s kit
In the practice tool, cast each ability separately and check its range, targeting and effect. Read the passive before practising a sequence: it can change how attacks and spells work together.
P · Z-Drive Resonance
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
Q · Timewinder
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
Rank-one cooldown : 9 seconds
W · Parallel Convergence
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
Rank-one cooldown : 22 seconds
E · Phase Dive
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
Rank-one cooldown : 9 seconds
R · Chronobreak
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.
Rank-one cooldown : 110 secondsAbilities: official game data 16.20.1. Descriptions may change with balance updates.
Practice before ranked
First test each spell against a target dummy. Identify the skill you need to escape or survive before spending it offensively. Check alternate forms or empowered casts in the game too. Practise a sequence slowly, then repeat it while moving.
Before you engage
Check the enemy’s control and escape spells, your health and resources, ally position and retreat path. An available ultimate is not by itself a reason to commit.
Review your first games
Review one missed spell, one unnecessary death and one lost objective. Practise the specific mistake before adding complex sequences. Start with the role you intend to play.
Choose your role and build
Compare the build, rune page, skill priority and matchups for your role. Later purchases depend on the enemy team.
These guides explain gameplay basics. Build pages contain the selected patch, role and rank statistics.
