01 / Fiddlesticks
At a glance
Learn Fiddlesticks abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- TerrifyAdds a utility effect to the champion’s kit.
- Bountiful HarvestContributes damage to the champion’s rotation.
What can go wrong
- TerrifyRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- Bountiful HarvestPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PA Harmless Scarecrow
Fiddlesticks' trinket is replaced by scarecrow effigies.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QTerrify
Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
WBountiful Harvest
Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
EReap
Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
RCrowstorm
A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Fiddlesticks · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Fiddlesticks · Support
Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.
Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.
Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Fiddlesticks · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
