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How to play Rek'Sai: combos, tips and builds

Combos to practise with Rek'Sai

AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.

Training sequence 1

  1. AA
  2. Queen's Wrath / Prey SeekerQ
  3. AA
  4. AA
  5. Furious Bite / TunnelE

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

Training sequence 2

  1. Queen's Wrath / Prey SeekerQ
  2. Burrow / Un-burrowW
  3. AA
  4. Queen's Wrath / Prey SeekerQ
  5. AA
  6. Furious Bite / TunnelE
  7. Void RushR

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

Game plan for Rek'Sai

Early game

Use a completed control spell to create a short trade, then reset your position. Keep enough health to contest the next wave or objective.

Team fights

Choose between starting a fight and protecting your carry. Hold a control spell for an enemy diver when your back line is vulnerable.

Mistake to avoid

Engaging outside your allies’ reach and spending every control spell at once.

Learn Rek'Sai abilities and prepare your first games. Find builds for each supported role.

Learn the champion’s kit

In the practice tool, cast each ability separately and check its range, targeting and effect. Read the passive before practising a sequence: it can change how attacks and spells work together.

P · Fury of the Xer'Sai

Rek'Sai generates Fury by Attacking and hitting with basic Abilities. She consumes this Fury while Burrowed to restore health.

Q · Queen's Wrath / Prey Seeker

Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies. While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.

Rank-one cooldown : 4 seconds

W · Burrow / Un-burrow

Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks. While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.

Rank-one cooldown : 4 seconds

E · Furious Bite / Tunnel

Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury. While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.

Rank-one cooldown : 6 seconds

R · Void Rush

Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.

Rank-one cooldown : 120 seconds

Abilities: official game data 16.20.1. Descriptions may change with balance updates.

Practice before ranked

First test each spell against a target dummy. Identify the skill you need to escape or survive before spending it offensively. Check alternate forms or empowered casts in the game too. Practise a sequence slowly, then repeat it while moving.

Before you engage

Check the enemy’s control and escape spells, your health and resources, ally position and retreat path. An available ultimate is not by itself a reason to commit.

Review your first games

Review one missed spell, one unnecessary death and one lost objective. Practise the specific mistake before adding complex sequences. Start with the role you intend to play.

Choose your role and build

Compare the build, rune page, skill priority and matchups for your role. Later purchases depend on the enemy team.

These guides explain gameplay basics. Build pages contain the selected patch, role and rank statistics.