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How to play Renata Glasc: combos, tips and builds

Combos to practise with Renata Glasc

AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.

Training sequence 1

  1. HandshakeQ
  2. HandshakeQ
  3. Loyalty ProgramE

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

Checks before practising

  • Confirm the opening control or slow connects before committing the follow-up.

Training sequence 2

  1. Loyalty ProgramE
  2. HandshakeQ
  3. HandshakeQ
  4. AA

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

Checks before practising

  • Confirm the opening control or slow connects before committing the follow-up.
  • Time the opening protection around incoming damage rather than activating it too early.

Game plan for Renata Glasc

Early game

Space around your main skill’s cooldown. Use a successful control or slow to make the next spell easier, rather than spending the whole rotation into a miss.

Team fights

Keep enough distance to cast again. Aim area spells where opponents must move around an objective and use control to protect your casting position.

Mistake to avoid

Using your only defensive control on poke before an enemy engages.

Learn Renata Glasc abilities and prepare your first games. Find builds for each supported role.

Learn the champion’s kit

In the practice tool, cast each ability separately and check its range, targeting and effect. Read the passive before practising a sequence: it can change how attacks and spells work together.

P · Leverage

Renata's Attacks deal bonus damage and mark enemies. Renata's allies can damage marked enemies to deal bonus damage.

Q · Handshake

Renata sends out a missile rooting the first enemy hit, and can recast the ability to throw the unit in a direction.

Rank-one cooldown : 16 seconds

W · Bailout

Renata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown.

Rank-one cooldown : 28 seconds

E · Loyalty Program

Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit.

Rank-one cooldown : 14 seconds

R · Hostile Takeover

Renata sends out a wave of chemicals, causing any enemies hit to go Berserk.

Rank-one cooldown : 150 seconds

Abilities: official game data 16.20.1. Descriptions may change with balance updates.

Practice before ranked

First test each spell against a target dummy. Identify the skill you need to escape or survive before spending it offensively. Check alternate forms or empowered casts in the game too. Practise a sequence slowly, then repeat it while moving.

Before you engage

Check the enemy’s control and escape spells, your health and resources, ally position and retreat path. An available ultimate is not by itself a reason to commit.

Review your first games

Review one missed spell, one unnecessary death and one lost objective. Practise the specific mistake before adding complex sequences. Start with the role you intend to play.

Choose your role and build

Compare the build, rune page, skill priority and matchups for your role. Later purchases depend on the enemy team.

These guides explain gameplay basics. Build pages contain the selected patch, role and rank statistics.