01 / Sett
At a glance
Learn Sett abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Knuckle DownContributes damage to the champion’s rotation.
- FacebreakerCreates a control window for a follow-up.
What can go wrong
- Knuckle DownPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- FacebreakerUse this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PPit Grit
Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QKnuckle Down
Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WHaymaker
Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
EFacebreaker
Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
RThe Show Stopper
Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Sett · Top
Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.
Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.
Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.
Before your next fight, check: Knuckle Down · The Show Stopper · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Sett · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
