01 / Trundle
At a glance
Learn Trundle abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- ChompContributes damage to the champion’s rotation.
- Frozen DomainAdds a utility effect to the champion’s kit.
What can go wrong
- ChompPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- Frozen DomainRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PKing's Tribute
When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QChomp
Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WFrozen Domain
Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
EPillar of Ice
Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
RSubjugate
Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
05
Game plan by role
Trundle · Top
Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.
Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.
Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.
Trundle · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Trundle · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
