01 / Volibear
At a glance
Learn Volibear abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Thundering SmashAdds a utility effect to the champion’s kit.
- Frenzied MaulContributes damage to the champion’s rotation.
- StormbringerOffers a movement tool for positioning.
What can go wrong
- Thundering SmashRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- Frenzied MaulPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PThe Relentless Storm
Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QThundering Smash
Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
WFrenzied Maul
Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
ESky Splitter
Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RStormbringer
Volibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
05
Game plan by role
Volibear · Top
Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.
Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.
Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.
Before your next fight, check: Thundering Smash · Stormbringer · Combos
Volibear · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: Thundering Smash · Stormbringer · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Volibear · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
