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How to play Yasuo: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Yasuo

At a glance

Learn Yasuo abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 1Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Steel TempestRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
  • Sweeping BladeDecide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PWay of the Wanderer

Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

QSteel Tempest

Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

WWind Wall

Creates a moving wall that blocks all enemy projectiles for 4 seconds.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

ESweeping Blade

Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.

Use it well

Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.

RLast Breath

Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

Use it well

Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.

Yasuo combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Follow up with Sweeping Blade

  1. Sweeping BladeE
  2. AA
  3. Steel TempestQ

With Yasuo, start with Sweeping Blade, then continue through Basic attack → Steel Tempest. Keep a different unit available for another Sweeping Blade. Its target restriction means that repeating the key on the same enemy is not a free escape.

Mistake to avoid : Repeated keys do not mean instant presses; confirm the recast is available and its target is still valid.

05

Game plan by role

Yasuo · Mid
Early game

Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.

Mid game

Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.

Teamfights

Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.

Before your next fight, check: Steel Tempest · Last Breath · Combos

Yasuo · Top
Early game

Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.

Mid game

Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.

Teamfights

Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.

Before your next fight, check: Steel Tempest · Last Breath · Combos

Yasuo · Bot
Early game

Coordinate trades with your support and keep last hits consistent. Stand where you can attack without stepping into both enemy players’ threat range.

Mid game

Collect safe farm while staying close enough to join your team. Check the map before crossing an exposed side lane for one more wave.

Teamfights

Keep dealing damage to an accessible target while tracking enemy engage tools. A safer sustained position is often better than chasing a distant carry.

Before your next fight, check: Steel Tempest · Last Breath · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Yasuo · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.