01 / Yone
At a glance
Learn Yone abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Mortal SteelAdds a utility effect to the champion’s kit.
- Soul UnboundContributes damage to the champion’s rotation.
What can go wrong
- Mortal SteelRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- Soul UnboundPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PWay of the Hunter
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QMortal Steel
Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
WSpirit Cleave
Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe. Spirit Cleave's cooldown and cast time scale with attack speed.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
ESoul Unbound
Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RFate Sealed
Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
05
Game plan by role
Yone · Top
Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.
Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.
Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.
Before your next fight, check: Mortal Steel · Fate Sealed · Combos
Yone · Mid
Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.
Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.
Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.
Before your next fight, check: Mortal Steel · Fate Sealed · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Yone · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
