01 / Yuumi
At a glance
Learn Yuumi abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Prowling ProjectileContributes damage to the champion’s rotation.
- You and Me!Offers a movement tool for positioning.
- ZoomiesAdds a utility effect to the champion’s kit.
What can go wrong
- Prowling ProjectilePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- You and Me!Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PFeline Friendship
Periodically, when Yuumi strikes a champion with an attack or ability, she restores health to herself and the next ally she Attaches to. While Attached, Yuumi generates a special bond with her allies. The ally with the strongest bond enhances Yuumi's abilities while she is Attached to them.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QProwling Projectile
Yuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally. While Attached, the missile can be controlled with your cursor for a brief period.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WYou and Me!
Yuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
EZoomies
Shields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
RFinal Chapter
Yuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Yuumi · Support
Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.
Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.
Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.
Before your next fight, check: Prowling Projectile · Final Chapter · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Yuumi · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
