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OPMETALOL · CHAMPION GUIDE

How to play Yuumi: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Yuumi

At a glance

Learn Yuumi abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Prowling ProjectilePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • You and Me!Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PFeline Friendship

Periodically, when Yuumi strikes a champion with an attack or ability, she restores health to herself and the next ally she Attaches to. While Attached, Yuumi generates a special bond with her allies. The ally with the strongest bond enhances Yuumi's abilities while she is Attached to them.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

QProwling Projectile

Yuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally. While Attached, the missile can be controlled with your cursor for a brief period.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WYou and Me!

Yuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.

Use it well

Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.

EZoomies

Shields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

RFinal Chapter

Yuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

Yuumi combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Follow up with You and Me!

  1. You and Me!W
  2. ZoomiesE
  3. Prowling ProjectileQ

With Yuumi, start with You and Me!, then continue through Zoomies → Prowling Projectile. Time Zoomies around the damage you expect, rather than using it simply because its key appears in the sequence.

Mistake to avoid : Do not turn a safe exchange into an unsupported chase just to finish the displayed sequence.

Include Final Chapter in the rotation

  1. You and Me!W
  2. ZoomiesE
  3. Final ChapterR

With Yuumi, start with You and Me!, then continue through Zoomies → Final Chapter. Time Zoomies around the damage you expect, rather than using it simply because its key appears in the sequence.

Mistake to avoid : Do not turn a safe exchange into an unsupported chase just to finish the displayed sequence.

05

Game plan by role

Yuumi · Support
Early game

Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.

Mid game

Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.

Teamfights

Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.

Before your next fight, check: Prowling Projectile · Final Chapter · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Yuumi · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.