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OPMETALOL · CHAMPION GUIDE

How to play Zed: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Zed

At a glance

Learn Zed abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Razor ShurikenPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • Living ShadowDecide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PContempt for the Weak

Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

QRazor Shuriken

Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WLiving Shadow

Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.

Use it well

Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.

EShadow Slash

Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

RDeath Mark

Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

Use it well

Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.

Combos to practise with Zed

AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.

Training sequence 1

  1. Shadow SlashE
  2. AA
  3. Razor ShurikenQ

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

Checks before practising

  • Confirm the opening control or slow connects before committing the follow-up.

Training sequence 2

  1. Living ShadowW
  2. Shadow SlashE
  3. Razor ShurikenQ

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

05

Game plan by role

Zed · Mid
Early game

Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.

Mid game

Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.

Teamfights

Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.

Before your next fight, check: Razor Shuriken · Death Mark · Combos

Zed · Jungle
Early game

Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.

Mid game

Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.

Teamfights

Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.

Before your next fight, check: Razor Shuriken · Death Mark · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Zed · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.