01 / Zed
At a glance
Learn Zed abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Razor ShurikenContributes damage to the champion’s rotation.
- Living ShadowOffers a movement tool for positioning.
What can go wrong
- Razor ShurikenPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- Living ShadowDecide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PContempt for the Weak
Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QRazor Shuriken
Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WLiving Shadow
Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
EShadow Slash
Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RDeath Mark
Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
Combos to practise with Zed
AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.
Training sequence 1
E- AA
Q
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
Checks before practising
- Confirm the opening control or slow connects before committing the follow-up.
Training sequence 2
W
E
Q
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
05
Game plan by role
Zed · Mid
Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.
Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.
Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.
Before your next fight, check: Razor Shuriken · Death Mark · Combos
Zed · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: Razor Shuriken · Death Mark · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Zed · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
