Combos to practise with Zeri
AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.
Training sequence 1
Q- AA
E
W
Q- AA
Q
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
Training sequence 2
Q- AA
E
Q- AA
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
Checks before practising
- Position the target beside a wall before starting.
Game plan for Zeri
Early game
Prioritise last hits and short trades after the opponent misses a spell. Keep your movement free between attacks instead of standing still to finish a sequence.
Team fights
Attack the closest safe target while tracking enemy engage. Keep your defensive movement available until the threat commits.
Mistake to avoid
Walking forward for the final combo hit when the enemy still has crowd control.
Learn Zeri abilities and prepare your first games. Find builds for each supported role.
Learn the champion’s kit
In the practice tool, cast each ability separately and check its range, targeting and effect. Read the passive before practising a sequence: it can change how attacks and spells work together.
P · Living Battery
Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
Q · Burst Fire
Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.
W · Ultrashock Laser
Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
Rank-one cooldown : 12 seconds
E · Spark Surge
Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.
Rank-one cooldown : 24 seconds
R · Lightning Crash
Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.
Rank-one cooldown : 80 secondsAbilities: official game data 16.20.1. Descriptions may change with balance updates.
Practice before ranked
First test each spell against a target dummy. Identify the skill you need to escape or survive before spending it offensively. Check alternate forms or empowered casts in the game too. Practise a sequence slowly, then repeat it while moving.
Before you engage
Check the enemy’s control and escape spells, your health and resources, ally position and retreat path. An available ultimate is not by itself a reason to commit.
Review your first games
Review one missed spell, one unnecessary death and one lost objective. Practise the specific mistake before adding complex sequences. Start with the role you intend to play.
Choose your role and build
Compare the build, rune page, skill priority and matchups for your role. Later purchases depend on the enemy team.
These guides explain gameplay basics. Build pages contain the selected patch, role and rank statistics.
