01 / Zoe
At a glance
Learn Zoe abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Paddle Star!Contributes damage to the champion’s rotation.
- Spell ThiefAdds a utility effect to the champion’s kit.
What can go wrong
- Paddle Star!Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- Spell ThiefRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PMore Sparkles!
Zoe's next basic attack after casting a spell deals bonus magic damage.
Watch the activation condition and attack timing. Practise the empowered action separately so it is not lost during a rushed sequence.
QPaddle Star!
Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WSpell Thief
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
ESleepy Trouble Bubble
Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RPortal Jump
Blink to a nearby position for 1 second. Then blink back.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
05
Game plan by role
Zoe · Mid
Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.
Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.
Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.
Before your next fight, check: Paddle Star! · Portal Jump · Combos
Zoe · Support
Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.
Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.
Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.
Before your next fight, check: Paddle Star! · Portal Jump · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Zoe · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
