Combos to practise with Alistar
AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.
Training sequence 1
W
Q
E- AA
- EAA
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
Checks before practising
- Follow the movement with control; practise the transition slowly.
- Confirm the opening control or slow connects before committing the follow-up.
Game plan for Alistar
Early game
Use a completed control spell to create a short trade, then reset your position. Keep enough health to contest the next wave or objective.
Team fights
Choose between starting a fight and protecting your carry. Hold a control spell for an enemy diver when your back line is vulnerable.
Mistake to avoid
Engaging outside your allies’ reach and spending every control spell at once.
Learn Alistar abilities and prepare your first games. Find builds for each supported role.
Learn the champion’s kit
In the practice tool, cast each ability separately and check its range, targeting and effect. Read the passive before practising a sequence: it can change how attacks and spells work together.
P · Triumphant Roar
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Q · Pulverize
Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
Rank-one cooldown : 14 seconds
W · Headbutt
Alistar rams a target with his head, dealing damage and knocking the target back.
Rank-one cooldown : 14 seconds
E · Trample
Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
Rank-one cooldown : 12 seconds
R · Unbreakable Will
Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
Rank-one cooldown : 120 secondsAbilities: official game data 16.20.1. Descriptions may change with balance updates.
Practice before ranked
First test each spell against a target dummy. Identify the skill you need to escape or survive before spending it offensively. Check alternate forms or empowered casts in the game too. Practise a sequence slowly, then repeat it while moving.
Before you engage
Check the enemy’s control and escape spells, your health and resources, ally position and retreat path. An available ultimate is not by itself a reason to commit.
Review your first games
Review one missed spell, one unnecessary death and one lost objective. Practise the specific mistake before adding complex sequences. Start with the role you intend to play.
Choose your role and build
Compare the build, rune page, skill priority and matchups for your role. Later purchases depend on the enemy team.
These guides explain gameplay basics. Build pages contain the selected patch, role and rank statistics.
