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OPMETALOL · CHAMPION GUIDE

How to play Gwen: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Gwen

At a glance

Learn Gwen abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

  • Snip Snip!Contributes damage to the champion’s rotation.
  • Hallowed MistAdds a utility effect to the champion’s kit.
  • NeedleworkCan slow a target to prepare the next action.

What can go wrong

  • Snip Snip!Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • Hallowed MistRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PA Thousand Cuts

Gwen's attacks deal bonus magic damage based on the targets health. She heals for a portion of the damage dealt to champions by this effect.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

QSnip Snip!

Gwen snips her scissors in a cone up to 6 times dealing magic damage. Gwen deals true damage to units in the center and applies her passive to them on each snip.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WHallowed Mist

Gwen summons mist that protects her from enemies outside of it. She can only be targeted by enemies who enter the mist.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

ESkip 'n Slash

Gwen dashes a short distance then gains Attack Speed, attack range, and magic damage On-Hit for a few seconds. If she hits an enemy during that time, this Ability's cooldown is partially refunded.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

RNeedlework

Gwen hurls a needle that slows enemies hit, deals magic damage, and applies A Thousand Cuts to champions hit. This ability can be cast up to two more times, with each cast throwing additional needles and dealing more damage.

Use it well

Use the slow to make the next action easier. It does not replace checking distance, cooldowns and an escape route.

Gwen combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Spell and attack trade: Skip 'n Slash

  1. AA
  2. Skip 'n SlashE
  3. AA
  4. Snip Snip!Q
  5. AA

With Gwen, start with Basic attack, then continue through Skip 'n Slash → Basic attack → Snip Snip! → Basic attack. Prepare 4 stacks for Snip Snip!. Count the attacks or hits that contribute before using its stronger effect.

Mistake to avoid : Do not assume the same damage, control or follow-up when the required indicator is missing.

Spell and attack trade: Skip 'n Slash

  1. AA
  2. Skip 'n SlashE
  3. Hallowed MistW
  4. AA
  5. AA
  6. Snip Snip!Q
  7. AA

With Gwen, start with Basic attack, then continue through Skip 'n Slash → Hallowed Mist → Basic attack → Basic attack → Snip Snip! → Basic attack. Prepare 4 stacks for Snip Snip!. Count the attacks or hits that contribute before using its stronger effect.

Mistake to avoid : Do not assume the same damage, control or follow-up when the required indicator is missing.

05

Game plan by role

Gwen · Top
Early game

Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.

Mid game

Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.

Teamfights

Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.

Before your next fight, check: Snip Snip! · Needlework · Combos

Gwen · Jungle
Early game

Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.

Mid game

Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.

Teamfights

Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.

Before your next fight, check: Snip Snip! · Needlework · Combos

Gwen · Mid
Early game

Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.

Mid game

Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.

Teamfights

Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.

Before your next fight, check: Snip Snip! · Needlework · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Gwen · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.