Combos to practise with Karma
AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.
Training sequence 1
R
W
E
Q
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
Training sequence 2
E- AA
Q- AA
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
Checks before practising
- Time the opening protection around incoming damage rather than activating it too early.
Game plan for Karma
Early game
Space around your main skill’s cooldown. Use a successful control or slow to make the next spell easier, rather than spending the whole rotation into a miss.
Team fights
Keep enough distance to cast again. Aim area spells where opponents must move around an objective and use control to protect your casting position.
Mistake to avoid
Using your only defensive control on poke before an enemy engages.
Learn Karma abilities and prepare your first games. Find builds for each supported role.
Learn the champion’s kit
In the practice tool, cast each ability separately and check its range, targeting and effect. Read the passive before practising a sequence: it can change how attacks and spells work together.
P · Gathering Fire
Karma's damaging abilities will reduce the cooldown of Mantra.
Q · Inner Flame
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Rank-one cooldown : 9 seconds
W · Focused Resolve
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Rank-one cooldown : 12 seconds
E · Inspire
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Rank-one cooldown : 10 seconds
R · Mantra
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Rank-one cooldown : 40 secondsAbilities: official game data 16.20.1. Descriptions may change with balance updates.
Practice before ranked
First test each spell against a target dummy. Identify the skill you need to escape or survive before spending it offensively. Check alternate forms or empowered casts in the game too. Practise a sequence slowly, then repeat it while moving.
Before you engage
Check the enemy’s control and escape spells, your health and resources, ally position and retreat path. An available ultimate is not by itself a reason to commit.
Review your first games
Review one missed spell, one unnecessary death and one lost objective. Practise the specific mistake before adding complex sequences. Start with the role you intend to play.
Choose your role and build
Compare the build, rune page, skill priority and matchups for your role. Later purchases depend on the enemy team.
These guides explain gameplay basics. Build pages contain the selected patch, role and rank statistics.
