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OPMETALOL · CHAMPION GUIDE

How to play Karma: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Karma

At a glance

Learn Karma abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

  • Inner FlameContributes damage to the champion’s rotation.
  • MantraAdds a utility effect to the champion’s kit.

What can go wrong

  • Inner FlamePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • MantraRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PGathering Fire

Karma's damaging abilities will reduce the cooldown of Mantra.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

QInner Flame

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WFocused Resolve

Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

EInspire

Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

RMantra

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

Karma combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Include Mantra in the rotation

  1. MantraR
  2. Focused ResolveW
  3. InspireE
  4. Inner FlameQ

With Karma, start with Mantra, then continue through Focused Resolve → Inspire → Inner Flame. R empowers the next basic ability, not a basic attack. In this sequence it is W that receives the empowered effect.

Mistake to avoid : Do not assume the same damage, control or follow-up when the required indicator is missing.

Follow up with Inspire

  1. InspireE
  2. AA
  3. Inner FlameQ
  4. AA

With Karma, start with Inspire, then continue through Basic attack → Inner Flame → Basic attack. Choose a position that lets Inspire work without losing your retreat. Check the next target’s range before following the sequence.

Mistake to avoid : Do not turn a safe exchange into an unsupported chase just to finish the displayed sequence.

05

Game plan by role

Karma · Support
Early game

Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.

Mid game

Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.

Teamfights

Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.

Before your next fight, check: Inner Flame · Mantra · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Karma · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.