01 / Karma
At a glance
Learn Karma abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Inner FlameContributes damage to the champion’s rotation.
- MantraAdds a utility effect to the champion’s kit.
What can go wrong
- Inner FlamePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- MantraRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PGathering Fire
Karma's damaging abilities will reduce the cooldown of Mantra.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QInner Flame
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WFocused Resolve
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
EInspire
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RMantra
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
05
Game plan by role
Karma · Support
Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.
Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.
Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.
Before your next fight, check: Inner Flame · Mantra · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Karma · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
