01 / Kassadin
At a glance
Learn Kassadin abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Null SphereContributes damage to the champion’s rotation.
- Nether BladeRewards correctly timed empowered actions.
- RiftwalkOffers a movement tool for positioning.
What can go wrong
- Null SpherePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- Nether BladeWatch the activation condition and attack timing. Practise the empowered action separately so it is not lost during a rushed sequence.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PVoid Stone
Kassadin takes reduced magic damage and ignores unit collision.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QNull Sphere
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WNether Blade
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Watch the activation condition and attack timing. Practise the empowered action separately so it is not lost during a rushed sequence.
EForce Pulse
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RRiftwalk
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
05
Game plan by role
Kassadin · Mid
Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.
Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.
Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.
Before your next fight, check: Null Sphere · Riftwalk · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Kassadin · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
