01 / Nasus
At a glance
Learn Nasus abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Siphoning StrikeContributes damage to the champion’s rotation.
- WitherAdds a utility effect to the champion’s kit.
What can go wrong
- Siphoning StrikePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- WitherRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PSoul Eater
Nasus drains his foe's spiritual energy, giving him bonus Life Steal.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QSiphoning Strike
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WWither
Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
ESpirit Fire
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RFury of the Sands
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Nasus · Top
Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.
Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.
Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.
Before your next fight, check: Siphoning Strike · Fury of the Sands · Combos
Nasus · Mid
Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.
Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.
Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.
Before your next fight, check: Siphoning Strike · Fury of the Sands · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Nasus · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
