01 / Nunu & Willump
At a glance
Learn Nunu & Willump abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- ConsumeContributes damage to the champion’s rotation.
- Biggest Snowball Ever!Creates a control window for a follow-up.
- Absolute ZeroCan slow a target to prepare the next action.
What can go wrong
- ConsumePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- Biggest Snowball Ever!Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PCall of the Freljord
Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QConsume
Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WBiggest Snowball Ever!
Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
ESnowball Barrage
Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RAbsolute Zero
Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
Use the slow to make the next action easier. It does not replace checking distance, cooldowns and an escape route.
05
Game plan by role
Nunu & Willump · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: Consume · Absolute Zero · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Nunu & Willump · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
