01 / Quinn
At a glance
Learn Quinn abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Blinding AssaultAdds a utility effect to the champion’s kit.
- VaultOffers a movement tool for positioning.
- Behind Enemy LinesContributes damage to the champion’s rotation.
What can go wrong
- Blinding AssaultRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- VaultDecide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PHarrier
Valor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QBlinding Assault
Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
WHeightened Senses
Passively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
EVault
Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
RBehind Enemy Lines
Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Quinn · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: Blinding Assault · Behind Enemy Lines · Combos
Quinn · Top
Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.
Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.
Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.
Before your next fight, check: Blinding Assault · Behind Enemy Lines · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Quinn · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
