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OPMETALOL · CHAMPION GUIDE

How to play Quinn: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Quinn

At a glance

Learn Quinn abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Blinding AssaultRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
  • VaultDecide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PHarrier

Valor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

QBlinding Assault

Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

WHeightened Senses

Passively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

EVault

Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.

Use it well

Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.

RBehind Enemy Lines

Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

Quinn combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Follow up with Vault

  1. VaultE
  2. AA
  3. Blinding AssaultQ
  4. AA
  5. AA

With Quinn, start with Vault, then continue through Basic attack → Blinding Assault → Basic attack → Basic attack. Track the marks from Harrier before following with Basic attack. Compare a marked target with an unmarked one in practice.

Mistake to avoid : Do not assume the same damage, control or follow-up when the required indicator is missing.

Follow up with Blinding Assault

  1. Blinding AssaultQ
  2. VaultE
  3. AA
  4. AA
  5. AA

With Quinn, start with Blinding Assault, then continue through Vault → Basic attack → Basic attack → Basic attack. Track the marks from Harrier before following with Basic attack. Compare a marked target with an unmarked one in practice.

Mistake to avoid : Do not assume the same damage, control or follow-up when the required indicator is missing.

05

Game plan by role

Quinn · Jungle
Early game

Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.

Mid game

Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.

Teamfights

Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.

Before your next fight, check: Blinding Assault · Behind Enemy Lines · Combos

Quinn · Top
Early game

Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.

Mid game

Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.

Teamfights

Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.

Before your next fight, check: Blinding Assault · Behind Enemy Lines · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Quinn · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.