OPMetaLoL builds · Compare roles, ranks and patch details.
← Champion guides

OPMetaLoL · Blog

How to play Seraphine: combos, tips and builds

Combos to practise with Seraphine

AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.

Training sequence 1

  1. High NoteQ
  2. Beat DropE
  3. AA
  4. Surround SoundW
  5. AA
  6. AA
  7. High NoteQ
  8. AA

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

Training sequence 2

  1. EncoreR
  2. Beat DropE
  3. High NoteQ
  4. Surround SoundW

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

Checks before practising

  • Confirm the opening control or slow connects before committing the follow-up.

Game plan for Seraphine

Early game

Space around your main skill’s cooldown. Use a successful control or slow to make the next spell easier, rather than spending the whole rotation into a miss.

Team fights

Keep enough distance to cast again. Aim area spells where opponents must move around an objective and use control to protect your casting position.

Mistake to avoid

Using your only defensive control on poke before an enemy engages.

Learn Seraphine abilities and prepare your first games. Find builds for each supported role.

Learn the champion’s kit

In the practice tool, cast each ability separately and check its range, targeting and effect. Read the passive before practising a sequence: it can change how attacks and spells work together.

P · Stage Presence

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Q · High Note

Seraphine deals damage in an area.

Rank-one cooldown : 8 seconds

W · Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

Rank-one cooldown : 22 seconds

E · Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.

Rank-one cooldown : 11 seconds

R · Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Rank-one cooldown : 160 seconds

Abilities: official game data 16.20.1. Descriptions may change with balance updates.

Practice before ranked

First test each spell against a target dummy. Identify the skill you need to escape or survive before spending it offensively. Check alternate forms or empowered casts in the game too. Practise a sequence slowly, then repeat it while moving.

Before you engage

Check the enemy’s control and escape spells, your health and resources, ally position and retreat path. An available ultimate is not by itself a reason to commit.

Review your first games

Review one missed spell, one unnecessary death and one lost objective. Practise the specific mistake before adding complex sequences. Start with the role you intend to play.

Choose your role and build

Compare the build, rune page, skill priority and matchups for your role. Later purchases depend on the enemy team.

These guides explain gameplay basics. Build pages contain the selected patch, role and rank statistics.