01 / Seraphine
At a glance
Learn Seraphine abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- High NoteContributes damage to the champion’s rotation.
- Surround SoundAdds a utility effect to the champion’s kit.
- EncoreCreates a control window for a follow-up.
What can go wrong
- High NotePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- Surround SoundRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PStage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QHigh Note
Seraphine deals damage in an area.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WSurround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
EBeat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
REncore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
05
Game plan by role
Seraphine · Support
Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.
Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.
Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.
Seraphine · Bot
Coordinate trades with your support and keep last hits consistent. Stand where you can attack without stepping into both enemy players’ threat range.
Collect safe farm while staying close enough to join your team. Check the map before crossing an exposed side lane for one more wave.
Keep dealing damage to an accessible target while tracking enemy engage tools. A safer sustained position is often better than chasing a distant carry.
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Seraphine · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
