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How to play Sona: combos, tips and builds

Combos to practise with Sona

AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.

Training sequence 1

  1. Song of CelerityE
  2. Hymn of ValorQ
  3. EAA

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

Checks before practising

  • Prepare Power Chord; Q changes the next empowered attack.

Game plan for Sona

Early game

Space around your main skill’s cooldown. Use a successful control or slow to make the next spell easier, rather than spending the whole rotation into a miss.

Team fights

Keep enough distance to cast again. Aim area spells where opponents must move around an objective and use control to protect your casting position.

Mistake to avoid

Using your only defensive control on poke before an enemy engages.

Learn Sona abilities and prepare your first games. Find builds for each supported role.

Learn the champion’s kit

In the practice tool, cast each ability separately and check its range, targeting and effect. Read the passive before practising a sequence: it can change how attacks and spells work together.

P · Power Chord

Accelerando: Sona gains non-Ultimate ability haste permanently for her basic abilities as she uses her abilities well, up to a cap. Beyond that cap, further successful uses reduce her ultimate's remaining cooldown instead. Power Chord: Every few spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what basic Ability Sona last activated.

Q · Hymn of Valor

Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.

Rank-one cooldown : 8 seconds

W · Aria of Perseverance

Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.

Rank-one cooldown : 10 seconds

E · Song of Celerity

Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.

Rank-one cooldown : 14 seconds

R · Crescendo

Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.

Rank-one cooldown : 140 seconds

Abilities: official game data 16.20.1. Descriptions may change with balance updates.

Practice before ranked

First test each spell against a target dummy. Identify the skill you need to escape or survive before spending it offensively. Check alternate forms or empowered casts in the game too. Practise a sequence slowly, then repeat it while moving.

Before you engage

Check the enemy’s control and escape spells, your health and resources, ally position and retreat path. An available ultimate is not by itself a reason to commit.

Review your first games

Review one missed spell, one unnecessary death and one lost objective. Practise the specific mistake before adding complex sequences. Start with the role you intend to play.

Choose your role and build

Compare the build, rune page, skill priority and matchups for your role. Later purchases depend on the enemy team.

These guides explain gameplay basics. Build pages contain the selected patch, role and rank statistics.