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How to play Warwick: combos, tips and builds

Combos to practise with Warwick

AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.

Training sequence 1

  1. Primal HowlE
  2. Infinite DuressR
  3. AA
  4. Jaws of the BeastQ
  5. AA

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

Training sequence 2

  1. Primal HowlE
  2. AA
  3. Jaws of the BeastQ
  4. AA
  5. Primal HowlE
  6. AA
  7. AA

Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.

Game plan for Warwick

Early game

Use a completed control spell to create a short trade, then reset your position. Keep enough health to contest the next wave or objective.

Team fights

Choose between starting a fight and protecting your carry. Hold a control spell for an enemy diver when your back line is vulnerable.

Mistake to avoid

Engaging outside your allies’ reach and spending every control spell at once.

Learn Warwick abilities and prepare your first games. Find builds for each supported role.

Learn the champion’s kit

In the practice tool, cast each ability separately and check its range, targeting and effect. Read the passive before practising a sequence: it can change how attacks and spells work together.

P · Eternal Hunger

Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

Q · Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.

Rank-one cooldown : 8 seconds

W · Blood Hunt

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.

Rank-one cooldown : 80 seconds

E · Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.

Rank-one cooldown : 15 seconds

R · Infinite Duress

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.

Rank-one cooldown : 110 seconds

Abilities: official game data 16.20.1. Descriptions may change with balance updates.

Practice before ranked

First test each spell against a target dummy. Identify the skill you need to escape or survive before spending it offensively. Check alternate forms or empowered casts in the game too. Practise a sequence slowly, then repeat it while moving.

Before you engage

Check the enemy’s control and escape spells, your health and resources, ally position and retreat path. An available ultimate is not by itself a reason to commit.

Review your first games

Review one missed spell, one unnecessary death and one lost objective. Practise the specific mistake before adding complex sequences. Start with the role you intend to play.

Choose your role and build

Compare the build, rune page, skill priority and matchups for your role. Later purchases depend on the enemy team.

These guides explain gameplay basics. Build pages contain the selected patch, role and rank statistics.