01 / Warwick
At a glance
Learn Warwick abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Jaws of the BeastOffers a movement tool for positioning.
- Blood HuntAdds a utility effect to the champion’s kit.
- Primal HowlContributes damage to the champion’s rotation.
What can go wrong
- Jaws of the BeastDecide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
- Blood HuntRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PEternal Hunger
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QJaws of the Beast
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
WBlood Hunt
Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
EPrimal Howl
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RInfinite Duress
Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
05
Game plan by role
Warwick · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: Jaws of the Beast · Infinite Duress · Combos
Warwick · Top
Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.
Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.
Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.
Before your next fight, check: Jaws of the Beast · Infinite Duress · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Warwick · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
