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OPMETALOL · CHAMPION GUIDE

How to play Warwick: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Warwick

At a glance

Learn Warwick abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Jaws of the BeastDecide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
  • Blood HuntRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PEternal Hunger

Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

QJaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.

Use it well

Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.

WBlood Hunt

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

EPrimal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

RInfinite Duress

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

Warwick combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Include Infinite Duress in the rotation

  1. Primal HowlE
  2. Infinite DuressR
  3. AA
  4. Jaws of the BeastQ
  5. AA

With Warwick, start with Primal Howl, then continue through Infinite Duress → Basic attack → Jaws of the Beast → Basic attack. Treat the repeated Primal Howl as separate activations. Practise its first effect and the moment for the follow-up independently.

Mistake to avoid : Repeated keys do not mean instant presses; confirm the recast is available and its target is still valid.

Recast practice: Primal Howl

  1. Primal HowlE
  2. AA
  3. Jaws of the BeastQ
  4. AA
  5. Primal HowlE
  6. AA
  7. AA

With Warwick, start with Primal Howl, then continue through Basic attack → Jaws of the Beast → Basic attack → Primal Howl → Basic attack → Basic attack. Treat the repeated Primal Howl as separate activations. Practise its first effect and the moment for the follow-up independently.

Mistake to avoid : Repeated keys do not mean instant presses; confirm the recast is available and its target is still valid.

Repeated spells may need a recast window or a cooldown; check that the next activation is actually available.

05

Game plan by role

Warwick · Jungle
Early game

Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.

Mid game

Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.

Teamfights

Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.

Before your next fight, check: Jaws of the Beast · Infinite Duress · Combos

Warwick · Top
Early game

Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.

Mid game

Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.

Teamfights

Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.

Before your next fight, check: Jaws of the Beast · Infinite Duress · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Warwick · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.