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OPMETALOL · CHAMPION GUIDE

How to play Zac: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Zac

At a glance

Learn Zac abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Stretching StrikesRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
  • Unstable MatterPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PCell Division

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

QStretching Strikes

Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

WUnstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

EElastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

RLet's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.

Use it well

Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.

Zac combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Follow up with Stretching Strikes

  1. Stretching StrikesQ
  2. EAA
  3. Elastic SlingshotE
  4. Unstable MatterW
  5. AA

With Zac, start with Stretching Strikes, then continue through Empowered attack → Elastic Slingshot → Unstable Matter → Basic attack. Connect Stretching Strikes to one enemy, then attack a different valid unit to bring the two together. Practise with two targets rather than one dummy.

Mistake to avoid : A missed opening is a reason to reassess, not a cue to spend every remaining cooldown.

Follow up with Elastic Slingshot

  1. Elastic SlingshotE
  2. Stretching StrikesQ
  3. EAA
  4. AA
  5. Unstable MatterW
  6. AA

With Zac, start with Elastic Slingshot, then continue through Stretching Strikes → Empowered attack → Basic attack → Unstable Matter → Basic attack. Connect Stretching Strikes to one enemy, then attack a different valid unit to bring the two together. Practise with two targets rather than one dummy.

Mistake to avoid : A missed opening is a reason to reassess, not a cue to spend every remaining cooldown.

05

Game plan by role

Zac · Jungle
Early game

Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.

Mid game

Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.

Teamfights

Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.

Before your next fight, check: Stretching Strikes · Let's Bounce! · Combos

Zac · Top
Early game

Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.

Mid game

Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.

Teamfights

Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.

Before your next fight, check: Stretching Strikes · Let's Bounce! · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Zac · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.