01 / Zac
At a glance
Learn Zac abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Stretching StrikesAdds a utility effect to the champion’s kit.
- Unstable MatterContributes damage to the champion’s rotation.
- Let's Bounce!Creates a control window for a follow-up.
What can go wrong
- Stretching StrikesRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- Unstable MatterPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PCell Division
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QStretching Strikes
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
WUnstable Matter
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
EElastic Slingshot
Zac attaches his arms to the ground and stretches back, launching himself forward.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
RLet's Bounce!
Zac bounces four times, knocking up enemies hit and slowing them.
Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
05
Game plan by role
Zac · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: Stretching Strikes · Let's Bounce! · Combos
Zac · Top
Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.
Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.
Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.
Before your next fight, check: Stretching Strikes · Let's Bounce! · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Zac · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
