01 / Orianna
At a glance
Learn Orianna abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Command: AttackContributes damage to the champion’s rotation.
- Command: DissonanceCan slow a target to prepare the next action.
What can go wrong
- Command: AttackPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- Command: DissonanceUse the slow to make the next action easier. It does not replace checking distance, cooldowns and an escape route.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PClockwork Windup
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QCommand: Attack
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WCommand: Dissonance
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Use the slow to make the next action easier. It does not replace checking distance, cooldowns and an escape route.
ECommand: Protect
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RCommand: Shockwave
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Orianna · Mid
Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.
Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.
Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.
Before your next fight, check: Command: Attack · Command: Shockwave · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Orianna · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
