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How to play Diana: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Diana

At a glance

Learn Diana abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Crescent StrikePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • Pale CascadeMatch the protective effect to the moment damage arrives. Read who it protects and how long it lasts before relying on it.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PMoonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

QCrescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WPale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Use it well

Match the protective effect to the moment damage arrives. Read who it protects and how long it lasts before relying on it.

ELunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Use it well

Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.

RMoonfall

Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Use it well

Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.

Diana combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Follow up with Crescent Strike

  1. Crescent StrikeQ
  2. Lunar RushE
  3. Pale CascadeW
  4. AA

With Diana, start with Crescent Strike, then continue through Lunar Rush → Pale Cascade → Basic attack. Land Crescent Strike before Lunar Rush. Check the target’s mark before relying on another dash.

Mistake to avoid : An unmarked target can leave Lunar Rush on cooldown and remove your exit.

Include Moonfall in the rotation

  1. Crescent StrikeQ
  2. Lunar RushE
  3. MoonfallR
  4. Pale CascadeW
  5. AA

With Diana, start with Crescent Strike, then continue through Lunar Rush → Moonfall → Pale Cascade → Basic attack. Land Crescent Strike before Lunar Rush. Check the target’s mark before relying on another dash.

Mistake to avoid : An unmarked target can leave Lunar Rush on cooldown and remove your exit.

05

Game plan by role

Diana · Jungle
Early game

Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.

Mid game

Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.

Teamfights

Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.

Before your next fight, check: Crescent Strike · Moonfall · Combos

Diana · Mid
Early game

Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.

Mid game

Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.

Teamfights

Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.

Before your next fight, check: Crescent Strike · Moonfall · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Diana · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.