01 / Diana
At a glance
Learn Diana abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Crescent StrikeContributes damage to the champion’s rotation.
- Pale CascadeProvides protection when its conditions are met.
- Lunar RushOffers a movement tool for positioning.
What can go wrong
- Crescent StrikePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- Pale CascadeMatch the protective effect to the moment damage arrives. Read who it protects and how long it lasts before relying on it.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PMoonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QCrescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WPale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Match the protective effect to the moment damage arrives. Read who it protects and how long it lasts before relying on it.
ELunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
RMoonfall
Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
05
Game plan by role
Diana · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: Crescent Strike · Moonfall · Combos
Diana · Mid
Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.
Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.
Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.
Before your next fight, check: Crescent Strike · Moonfall · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Diana · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
