01 / Gnar
At a glance
Learn Gnar abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Boomerang Throw / Boulder TossCan slow a target to prepare the next action.
- Hyper / WallopCreates a control window for a follow-up.
- Hop / CrunchOffers a movement tool for positioning.
What can go wrong
- Boomerang Throw / Boulder TossUse the slow to make the next action easier. It does not replace checking distance, cooldowns and an escape route.
- Hyper / WallopUse this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PRage Gene
While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QBoomerang Throw / Boulder Toss
Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
Use the slow to make the next action easier. It does not replace checking distance, cooldowns and an escape route.
WHyper / Wallop
Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
EHop / Crunch
Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
RGNAR!
Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Gnar · Top
Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.
Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.
Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.
Before your next fight, check: Boomerang Throw / Boulder Toss · GNAR! · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Gnar · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
