01 / Kindred
At a glance
Learn Kindred abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Dance of ArrowsAdds a utility effect to the champion’s kit.
- Mounting DreadContributes damage to the champion’s rotation.
What can go wrong
- Dance of ArrowsRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- Mounting DreadPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PMark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QDance of Arrows
Kindred tumbles and shoots up to three arrows at nearby targets.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
WWolf's Frenzy
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
EMounting Dread
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RLamb's Respite
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
05
Game plan by role
Kindred · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: Dance of Arrows · Lamb's Respite · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Kindred · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
