01 / Syndra
At a glance
Learn Syndra abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Dark SphereContributes damage to the champion’s rotation.
- Unleashed PowerAdds a utility effect to the champion’s kit.
What can go wrong
- Dark SpherePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- Unleashed PowerRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PTranscendent
Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities. Dark Sphere: Syndra can hold an additional charge Force of Will: Bonus true damage. Scatter the Weak: Increased width and slows all targets Unleashed Power: Executes low health targets
Use the slow to make the next action easier. It does not replace checking distance, cooldowns and an escape route.
QDark Sphere
Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WForce of Will
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
EScatter the Weak
Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RUnleashed Power
Syndra bombards an enemy Champion with all of her Dark Spheres.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
05
Game plan by role
Syndra · Mid
Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.
Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.
Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.
Before your next fight, check: Dark Sphere · Unleashed Power · Combos
Syndra · Bot
Coordinate trades with your support and keep last hits consistent. Stand where you can attack without stepping into both enemy players’ threat range.
Collect safe farm while staying close enough to join your team. Check the map before crossing an exposed side lane for one more wave.
Keep dealing damage to an accessible target while tracking enemy engage tools. A safer sustained position is often better than chasing a distant carry.
Before your next fight, check: Dark Sphere · Unleashed Power · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Syndra · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
