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How to play Syndra: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Syndra

At a glance

Learn Syndra abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Dark SpherePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • Unleashed PowerRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PTranscendent

Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities. Dark Sphere: Syndra can hold an additional charge Force of Will: Bonus true damage. Scatter the Weak: Increased width and slows all targets Unleashed Power: Executes low health targets

Use it well

Use the slow to make the next action easier. It does not replace checking distance, cooldowns and an escape route.

QDark Sphere

Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WForce of Will

Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

EScatter the Weak

Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

RUnleashed Power

Syndra bombards an enemy Champion with all of her Dark Spheres.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

Syndra combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Recast practice: Force of Will

  1. Dark SphereQ
  2. Force of WillW
  3. Force of WillW
  4. Scatter the WeakE

With Syndra, start with Dark Sphere, then continue through Force of Will → Force of Will → Scatter the Weak. Place a sphere with Q, then aim E so that it pushes the sphere through the opponent. Practise the angle before increasing speed.

Mistake to avoid : A missed opening is a reason to reassess, not a cue to spend every remaining cooldown.

Repeated spells may need a recast window or a cooldown; check that the next activation is actually available.

Include Unleashed Power in the rotation

  1. Dark SphereQ
  2. Scatter the WeakE
  3. Force of WillW
  4. Force of WillW
  5. Unleashed PowerR

With Syndra, start with Dark Sphere, then continue through Scatter the Weak → Force of Will → Force of Will → Unleashed Power. Place a sphere with Q, then aim E so that it pushes the sphere through the opponent. Practise the angle before increasing speed.

Mistake to avoid : A missed opening is a reason to reassess, not a cue to spend every remaining cooldown.

Repeated spells may need a recast window or a cooldown; check that the next activation is actually available.

05

Game plan by role

Syndra · Mid
Early game

Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.

Mid game

Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.

Teamfights

Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.

Before your next fight, check: Dark Sphere · Unleashed Power · Combos

Syndra · Bot
Early game

Coordinate trades with your support and keep last hits consistent. Stand where you can attack without stepping into both enemy players’ threat range.

Mid game

Collect safe farm while staying close enough to join your team. Check the map before crossing an exposed side lane for one more wave.

Teamfights

Keep dealing damage to an accessible target while tracking enemy engage tools. A safer sustained position is often better than chasing a distant carry.

Before your next fight, check: Dark Sphere · Unleashed Power · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Syndra · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.