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OPMETALOL · CHAMPION GUIDE

How to play Zyra: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Zyra

At a glance

Learn Zyra abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Deadly SpinesPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • Rampant GrowthRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PGarden of Thorns

Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

QDeadly Spines

Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WRampant Growth

Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

EGrasping Roots

Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.

Use it well

Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.

RStranglethorns

Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

Zyra combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Follow up with Grasping Roots

  1. Grasping RootsE
  2. Rampant GrowthW
  3. Deadly SpinesQ

With Zyra, start with Grasping Roots, then continue through Rampant Growth → Deadly Spines. Set up Rampant Growth before the follow-up. Check where your summoned unit or seed is placed and whether the target is within its effective area.

Mistake to avoid : Do not turn a safe exchange into an unsupported chase just to finish the displayed sequence.

Include Stranglethorns in the rotation

  1. StranglethornsR
  2. Deadly SpinesQ
  3. Rampant GrowthW
  4. Rampant GrowthW

With Zyra, start with Stranglethorns, then continue through Deadly Spines → Rampant Growth → Rampant Growth. Set up Rampant Growth before the follow-up. Check where your summoned unit or seed is placed and whether the target is within its effective area.

Mistake to avoid : Do not turn a safe exchange into an unsupported chase just to finish the displayed sequence.

Repeated spells may need a recast window or a cooldown; check that the next activation is actually available.

05

Game plan by role

Zyra · Support
Early game

Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.

Mid game

Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.

Teamfights

Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.

Before your next fight, check: Deadly Spines · Stranglethorns · Combos

Zyra · Jungle
Early game

Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.

Mid game

Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.

Teamfights

Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.

Before your next fight, check: Deadly Spines · Stranglethorns · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Zyra · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.