01 / Aurelion Sol
At a glance
Learn Aurelion Sol abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Breath of LightContributes damage to the champion’s rotation.
- SingularityAdds a utility effect to the champion’s kit.
- Falling Star / The Skies DescendCreates a control window for a follow-up.
What can go wrong
- Breath of LightPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- SingularityRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PCosmic Creator
Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QBreath of Light
Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WAstral Flight
Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
ESingularity
Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
RFalling Star / The Skies Descend
Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.
Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
05
Game plan by role
Aurelion Sol · Mid
Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.
Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.
Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.
Before your next fight, check: Breath of Light · Falling Star / The Skies Descend · Combos
Aurelion Sol · Bot
Coordinate trades with your support and keep last hits consistent. Stand where you can attack without stepping into both enemy players’ threat range.
Collect safe farm while staying close enough to join your team. Check the map before crossing an exposed side lane for one more wave.
Keep dealing damage to an accessible target while tracking enemy engage tools. A safer sustained position is often better than chasing a distant carry.
Before your next fight, check: Breath of Light · Falling Star / The Skies Descend · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Aurelion Sol · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
