01 / Graves
At a glance
Learn Graves abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- End of the LineAdds a utility effect to the champion’s kit.
- Smoke ScreenContributes damage to the champion’s rotation.
- QuickdrawOffers a movement tool for positioning.
What can go wrong
- End of the LineRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- Smoke ScreenPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PNew Destiny
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QEnd of the Line
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
WSmoke Screen
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
EQuickdraw
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
RCollateral Damage
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Graves · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: End of the Line · Collateral Damage · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
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Graves · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
