01 / Rell
At a glance
Learn Rell abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Shattering StrikeCreates a control window for a follow-up.
- Full TiltContributes damage to the champion’s rotation.
What can go wrong
- Shattering StrikeUse this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
- Full TiltPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PBreak the Mold
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QShattering Strike
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
WFerromancy: Crash Down
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
EFull Tilt
Passive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RMagnet Storm
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Rell · Support
Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.
Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.
Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.
Before your next fight, check: Shattering Strike · Magnet Storm · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Rell · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
