01 / Shaco
At a glance
Learn Shaco abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- DeceiveOffers a movement tool for positioning.
- Jack In The BoxAdds a utility effect to the champion’s kit.
- Two-Shiv PoisonContributes damage to the champion’s rotation.
What can go wrong
- DeceiveDecide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
- Jack In The BoxRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PBackstab
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QDeceive
Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
WJack In The Box
Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
ETwo-Shiv Poison
Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RHallucinate
Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Shaco · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: Deceive · Hallucinate · Combos
Shaco · Support
Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.
Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.
Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.
Before your next fight, check: Deceive · Hallucinate · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Shaco · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
