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How to play Teemo: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Teemo

At a glance

Learn Teemo abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 1Builds by role & rank

02

Strengths & weaknesses

Tools to play around

  • Blinding DartContributes damage to the champion’s rotation.
  • Move QuickAdds a utility effect to the champion’s kit.

What can go wrong

  • Blinding DartPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • Move QuickRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PGuerrilla Warfare

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

Use it well

Check how the hidden state ends and what can reveal you. Choose a route before relying on concealment to approach or escape.

QBlinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WMove Quick

Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

EToxic Shot

Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

RNoxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

Teemo combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Include Noxious Trap in the rotation

  1. Move QuickW
  2. Noxious TrapR
  3. Blinding DartQ
  4. AA

With Teemo, start with Move Quick, then continue through Noxious Trap → Blinding Dart → Basic attack. Choose a position that lets Blinding Dart work without losing your retreat. Check the next target’s range before following the sequence.

Mistake to avoid : Do not turn a safe exchange into an unsupported chase just to finish the displayed sequence.

05

Game plan by role

Teemo · Top
Early game

Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.

Mid game

Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.

Teamfights

Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.

Before your next fight, check: Blinding Dart · Noxious Trap · Combos

Teemo · Jungle
Early game

Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.

Mid game

Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.

Teamfights

Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.

Before your next fight, check: Blinding Dart · Noxious Trap · Combos

Teemo · Support
Early game

Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.

Mid game

Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.

Teamfights

Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.

Before your next fight, check: Blinding Dart · Noxious Trap · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Teemo · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.