01 / Kled
At a glance
Learn Kled abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Bear Trap on a RopeCreates a control window for a follow-up.
- Violent TendenciesContributes damage to the champion’s rotation.
- Chaaaaaaaarge!!!Adds a utility effect to the champion’s kit.
What can go wrong
- Bear Trap on a RopeUse this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
- Violent TendenciesPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PSkaarl, the Cowardly Lizard
Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
QBear Trap on a Rope
Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
WViolent Tendencies
Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
EJousting
Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RChaaaaaaaarge!!!
Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
05
Game plan by role
Kled · Top
Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.
Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.
Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.
Before your next fight, check: Bear Trap on a Rope · Chaaaaaaaarge!!! · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Kled · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
