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OPMETALOL · CHAMPION GUIDE

How to play Kled: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Kled

At a glance

Learn Kled abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Bear Trap on a RopeUse this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.
  • Violent TendenciesPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PSkaarl, the Cowardly Lizard

Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

QBear Trap on a Rope

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.

Use it well

Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.

WViolent Tendencies

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

EJousting

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

RChaaaaaaaarge!!!

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

Kled combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Follow up with Jousting

  1. JoustingE
  2. Bear Trap on a RopeQ
  3. AA
  4. AA
  5. AA
  6. AA

With Kled, start with Jousting, then continue through Bear Trap on a Rope → Basic attack → Basic attack → Basic attack → Basic attack. Use this exercise to watch Skaarl, the Cowardly Lizard while performing the shown actions. Check when its effect becomes available rather than assuming every attack has the same result.

Mistake to avoid : Do not assume the same damage, control or follow-up when the required indicator is missing.

Recast practice: Jousting

  1. Bear Trap on a RopeQ
  2. JoustingE
  3. AA
  4. AA
  5. AA
  6. JoustingE
  7. AA

With Kled, start with Bear Trap on a Rope, then continue through Jousting → Basic attack → Basic attack → Basic attack → Jousting → Basic attack. Use this exercise to watch Skaarl, the Cowardly Lizard while performing the shown actions. Check when its effect becomes available rather than assuming every attack has the same result.

Mistake to avoid : Do not assume the same damage, control or follow-up when the required indicator is missing.

Repeated spells may need a recast window or a cooldown; check that the next activation is actually available.

05

Game plan by role

Kled · Top
Early game

Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.

Mid game

Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.

Teamfights

Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.

Before your next fight, check: Bear Trap on a Rope · Chaaaaaaaarge!!! · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Kled · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.