Combos to practise with Mel
AA = basic attack · EAA = empowered attack · 1/2/3 = cast or stage. Arrows indicate order, not instant presses.
Training sequence 1
Q- AA
W- AA
E- AA
- AA
Q
R
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
Training sequence 2
E- AA
Q- AA
W- AA
- AA
- AA
Q
R
Begin with the first action, confirm its effect, then progress through the sequence. Stop if its prerequisite or retreat route is missing.
Checks before practising
- Confirm the opening control or slow connects before committing the follow-up.
Game plan for Mel
Early game
Space around your main skill’s cooldown. Use a successful control or slow to make the next spell easier, rather than spending the whole rotation into a miss.
Team fights
Keep enough distance to cast again. Aim area spells where opponents must move around an objective and use control to protect your casting position.
Mistake to avoid
Using your only defensive control on poke before an enemy engages.
Learn Mel abilities and prepare your first games. Find builds for each supported role.
Learn the champion’s kit
In the practice tool, cast each ability separately and check its range, targeting and effect. Read the passive before practising a sequence: it can change how attacks and spells work together.
P · Searing Brilliance
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack. When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.
Q · Radiant Volley
Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
Rank-one cooldown : 10 seconds
W · Rebuttal
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
Rank-one cooldown : 38 seconds
E · Solar Snare
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
Rank-one cooldown : 11 seconds
R · Golden Eclipse
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.
Rank-one cooldown : 120 secondsAbilities: official game data 16.20.1. Descriptions may change with balance updates.
Practice before ranked
First test each spell against a target dummy. Identify the skill you need to escape or survive before spending it offensively. Check alternate forms or empowered casts in the game too. Practise a sequence slowly, then repeat it while moving.
Before you engage
Check the enemy’s control and escape spells, your health and resources, ally position and retreat path. An available ultimate is not by itself a reason to commit.
Review your first games
Review one missed spell, one unnecessary death and one lost objective. Practise the specific mistake before adding complex sequences. Start with the role you intend to play.
Choose your role and build
Compare the build, rune page, skill priority and matchups for your role. Later purchases depend on the enemy team.
These guides explain gameplay basics. Build pages contain the selected patch, role and rank statistics.
