01 / Annie
At a glance
Learn Annie abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- DisintegrateContributes damage to the champion’s rotation.
What can go wrong
- DisintegratePractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PPyromania
After casting 4 spells, Annie's next offensive spell will stun the target. Annie begins the game and respawns with Pyromania available.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QDisintegrate
Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
WIncinerate
Annie casts a blazing cone of fire, dealing damage to all enemies in the area.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
EMolten Shield
Grants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RSummon: Tibbers
Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Annie · Mid
Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.
Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.
Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.
Before your next fight, check: Disintegrate · Summon: Tibbers · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Annie · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
