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How to play Azir: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Azir

At a glance

Learn Azir abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Conquering SandsPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • Shifting SandsDecide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PShurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

QConquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WArise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

EShifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Use it well

Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.

REmperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Use it well

Use this control to create a follow-up window. Check the target’s defensive spells and your teammates’ range before committing.

Azir combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Follow up with Arise!

  1. Arise!W
  2. AA
  3. Conquering SandsQ
  4. AA

With Azir, start with Arise!, then continue through Basic attack → Conquering Sands → Basic attack. Set up Arise! before the follow-up. Check where your summoned unit or seed is placed and whether the target is within its effective area.

Mistake to avoid : Do not turn a safe exchange into an unsupported chase just to finish the displayed sequence.

Follow up with Arise!

  1. Arise!W
  2. AA
  3. Shifting SandsE
  4. Conquering SandsQ
  5. AA

With Azir, start with Arise!, then continue through Basic attack → Shifting Sands → Conquering Sands → Basic attack. Set up Arise! before the follow-up. Check where your summoned unit or seed is placed and whether the target is within its effective area.

Mistake to avoid : Do not turn a safe exchange into an unsupported chase just to finish the displayed sequence.

05

Game plan by role

Azir · Mid
Early game

Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.

Mid game

Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.

Teamfights

Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.

Before your next fight, check: Conquering Sands · Emperor's Divide · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Azir · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.