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How to play Brand: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Brand

At a glance

Learn Brand abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

  • SearContributes damage to the champion’s rotation.

What can go wrong

  • SearPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PBlaze

Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

QSear

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WPillar of Flame

After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

EConflagration

Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

RPyroclasm

Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

Brand combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Follow up with Conflagration

  1. ConflagrationE
  2. SearQ
  3. Pillar of FlameW

With Brand, start with Conflagration, then continue through Sear → Pillar of Flame. Track the marks from Blaze before following with Sear. Compare a marked target with an unmarked one in practice.

Mistake to avoid : Do not assume the same damage, control or follow-up when the required indicator is missing.

Follow up with Pillar of Flame

  1. Pillar of FlameW
  2. ConflagrationE
  3. SearQ

With Brand, start with Pillar of Flame, then continue through Conflagration → Sear. Track the marks from Blaze before following with Sear. Compare a marked target with an unmarked one in practice.

Mistake to avoid : Do not assume the same damage, control or follow-up when the required indicator is missing.

05

Game plan by role

Brand · Support
Early game

Stand where you can help your lane partner without exposing both of you. Coordinate the opening before spending your main control or protection.

Mid game

Set up vision with nearby allies rather than walking into unlit areas alone. Roam when your lane partner can safely handle the next wave.

Teamfights

Choose between creating an opening and protecting the teammate who can carry the fight. Do not spend every defensive spell on the first visible enemy.

Before your next fight, check: Sear · Pyroclasm · Combos

Brand · Mid
Early game

Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.

Mid game

Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.

Teamfights

Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.

Before your next fight, check: Sear · Pyroclasm · Combos

Brand · Bot
Early game

Coordinate trades with your support and keep last hits consistent. Stand where you can attack without stepping into both enemy players’ threat range.

Mid game

Collect safe farm while staying close enough to join your team. Check the map before crossing an exposed side lane for one more wave.

Teamfights

Keep dealing damage to an accessible target while tracking enemy engage tools. A safer sustained position is often better than chasing a distant carry.

Before your next fight, check: Sear · Pyroclasm · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Brand · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.