01 / Lee Sin
At a glance
Learn Lee Sin abilities and prepare your first games. Find builds for each supported role.
02
Strengths & weaknesses
Tools to play around
- Sonic Wave / Resonating StrikeOffers a movement tool for positioning.
- Safeguard / Iron WillProvides protection when its conditions are met.
- Tempest / CrippleContributes damage to the champion’s rotation.
What can go wrong
- Sonic Wave / Resonating StrikeDecide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
- Safeguard / Iron WillMatch the protective effect to the moment damage arrives. Read who it protects and how long it lasts before relying on it.
- A completed combo is only useful when your position, resources and follow-up are safe.
03
Abilities & tips
Open an ability to read its effect and a practical use tip.
PFlurry
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
QSonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Decide where you want to finish the movement before casting. Using mobility to enter a fight can leave fewer options to retreat.
WSafeguard / Iron Will
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
Match the protective effect to the moment damage arrives. Read who it protects and how long it lasts before relying on it.
ETempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
RDragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
05
Game plan by role
Lee Sin · Jungle
Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.
Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.
Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.
Before your next fight, check: Sonic Wave / Resonating Strike · Dragon's Rage · Combos
06
Matchup preparation
Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.
07
Practice checklist
- Cast each ability alone and identify its range, target conditions and stopping point.
- Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
- After each attempt, identify the spell you would still have available to defend or retreat.
08
Lee Sin · Builds & runes
Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.
