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How to play Malphite: combos, tips and builds

Learn the kit, practise the combos, and make better decisions in your next game.

01 / Malphite

At a glance

Learn Malphite abilities and prepare your first games. Find builds for each supported role.

4 active abilitiesCombos: 2Builds by role & rank

02

Strengths & weaknesses

Tools to play around

What can go wrong

  • Seismic ShardPractise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.
  • ThunderclapRead the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.
  • A completed combo is only useful when your position, resources and follow-up are safe.

03

Abilities & tips

Open an ability to read its effect and a practical use tip.

PGranite Shield

Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

QSeismic Shard

Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

WThunderclap

Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

EGround Slam

Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.

Use it well

Practise the hit area and target conditions first. Do not spend the rest of your rotation automatically when the opening damage misses.

RUnstoppable Force

Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.

Use it well

Read the effect and its conditions, then practise it alone. Build your sequence around the effect you can reliably reproduce.

Malphite combos: execution and timing

AA = basic attack · EAA = empowered attack · 1/2/3 = cast stage. Follow the order, not instant key presses.

Follow up with Seismic Shard

  1. Seismic ShardQ
  2. AA
  3. ThunderclapW
  4. AA

With Malphite, start with Seismic Shard, then continue through Basic attack → Thunderclap → Basic attack. Choose a position that lets Seismic Shard work without losing your retreat. Check the next target’s range before following the sequence.

Mistake to avoid : Do not turn a safe exchange into an unsupported chase just to finish the displayed sequence.

Include Unstoppable Force in the rotation

  1. Unstoppable ForceR
  2. Ground SlamE
  3. Seismic ShardQ
  4. AA
  5. ThunderclapW

With Malphite, start with Unstoppable Force, then continue through Ground Slam → Seismic Shard → Basic attack → Thunderclap. Watch Unstoppable Force connect before committing the remaining spells. Practise the follow-up against a moving target, not only a stationary dummy.

Mistake to avoid : A missed opening is a reason to reassess, not a cue to spend every remaining cooldown.

05

Game plan by role

Malphite · Top
Early game

Keep trades short until you understand the opponent’s main cooldown. Check the minion wave before chasing and preserve a route back to your tower.

Mid game

Decide between a side-lane push and joining the next objective. Push only as far as your vision and teammate positions allow.

Teamfights

Agree on your job before the fight: pressure a side, threaten a target or protect a carry. Save a key defensive tool when the enemy can turn on you.

Before your next fight, check: Seismic Shard · Unstoppable Force · Combos

Malphite · Mid
Early game

Use the wave to control when trades happen. Keep a defensive option if the opposing jungler is missing, and avoid forcing a combo into a large enemy wave.

Mid game

Move after checking the wave, vision and who can follow. A useful roam should not cost several uncontested waves for no clear opportunity.

Teamfights

Fight from a position where you can repeat your useful spells. Look for an opening after enemy control is spent instead of entering first by habit.

Before your next fight, check: Seismic Shard · Unstoppable Force · Combos

Malphite · Jungle
Early game

Practise a repeatable clear before adding risky invades. Check nearby lane positions before entering the river or committing to a gank.

Mid game

Prepare objectives by resetting, checking vision and moving with nearby allies. Avoid starting an objective solely because it has spawned.

Teamfights

Keep Smite and your escape plan in mind around contested objectives. Choose between engaging, covering a carry and keeping access to the objective.

Before your next fight, check: Seismic Shard · Unstoppable Force · Combos

06

Matchup preparation

Compare opponents in the build for the role you are actually playing. Then check their key control, escape and defensive spells before choosing your trade.

07

Practice checklist

  1. Cast each ability alone and identify its range, target conditions and stopping point.
  2. Practise the first sequence slowly. Repeat it while moving, without skipping the conditions shown on its card.
  3. After each attempt, identify the spell you would still have available to defend or retreat.

08

Malphite · Builds & runes

Choose a role, then select your rank on the build page for runes, items, skill order and matchup statistics.